
Season 1
(2012)
Cast
as Himself
Episodes
Episode 01: A Perfect Storm for Adventure 0.0
April 6, 2012
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's firs…
Episode 02: A Promise of Infinite Possibility 0.0
May 11, 2012
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friend…
Episode 03: Codename Reds 0.0
June 27, 2012
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A…
Episode 04: Walking Around in Our Drawings 0.0
August 8, 2012
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through …
Episode 05: It's Gonna Get Hairy 0.0
September 19, 2012
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to …
Episode 06: That Bagel Filter Thing 0.0
October 26, 2012
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game an…
Episode 07: We'll Handle it 0.0
December 21, 2012
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain …
Episode 08: Adventure Games Are Not Dead 0.0
March 7, 2013
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to…
Episode 09: Broken Age 0.0
April 23, 2013
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The tea…
Episode 10: Part One of Something Great 0.0
July 2, 2013
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that split…
Episode 11: Ship it 0.0
August 30, 2013
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. …
Episode 12: A Whole Different Game Experience 0.0
November 1, 2013
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seek…
Episode 13: Crash Landing a Plane 0.0
December 24, 2013
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixe…
Episode 14: I Think This is a Winner 0.0
January 28, 2014
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute…
Episode 15: Evergreen Games 0.0
April 10, 2014
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial …
Episode 16: This Time it's Just for Love 0.0
July 9, 2014
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins wi…
Episode 17: Deadline for Tim 0.0
October 17, 2014
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish a…
Episode 18: Constipation and Defcon 4 0.0
January 7, 2015
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that …
Episode 19: Last Call 0.0
April 24, 2015
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its histor…
Episode 20: We Did Our job 0.0
July 16, 2015
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at t…
